About

GROWING FLOWERS

The player collects pollen and feeds it to flowers of the same colour. Pollen sent to the wrong flower has no effect.

Flowers then grow larger, and go through their lifecycle:

Seed-->Germinate-->Seedling-->Bloom-->Flowerwork

When flowers are not fed enough, they will begin to wilt. If they wilt too much, flowers will die - and the level will end.

To beat a level, all flowers must bloom. There is no time limit, but once any flower blooms there is a limited time before the others must as well.

TRIGGERING FLOWERWORKS

If pollen released by the player hits more pollen on the way to a flower:

The larger the pollen drop, the larger the new firework. Big fireworks will boost the growth of the closest matching flower.

FLOWERWORK COMBOS

When 2 or more fireworks explode near each other, they can start a chain reaction, which will generate a large number of fireworks. These chain reactions earn the player a lot of points, and can really help the flowers grow big!

EXPLORING THE WORLD

When Follie crash lands on the mysterious planet, she loses her Flowerwork seeds. As she explores the planet, she collects her scattered seeds and is given the opportunity to plant new flowers at each level.

Completing each level increases Follie's Star Ranking, which allows her to explore new parts of the planet. During her adventure she will meet the locals, navigate through a smelly swamp, escape from a forest maze, explore a deserted civilisation, and much more.

Follie can also gain five mysterious powers during her journey, which will enhance her flower growing ability.

For those not keen on exploration, Flowerworks also has a free play mode with three difficulty settings.

spaceship

BACKGROUND

Follie (our heroine!) comes from a planet of gentle plant-like creatures. Their planet is happy and colourful, yet heavily populated, and is famous around the galaxy for its "Flowerworks" - special flowers that bloom into a cascade of fireworks. The flowers hungrily suck in the fireworks which they create, using the energy to grow larger. This symbiotic relationship is a central part of life on Follie's home world, which is constantly lit up with fireworks - both day and night.

Flowerworks have another special property: the flowers transform the terrain around them, making it more hospitable to Follie's kind. The terraforming ability of the Flowerworks means that Follie's relatives have spread across the galaxy, turning lifeless rocky planets into ones that literally explode with colour and life.

STORY

Follie lives on a small planet with her large family. However, the planet is so small, and her family so great in number, that she has trouble finding a patch of clear ground to pursue her passion for gardening. She can only manage to grow a few tiny Flowerworks seedlings before they are accidentally trampled by a ninth cousin or seventeenth uncle.

Her favourite aunt lives alone on a much larger planet. When she invites Follie to transport a load of Flowerworks seeds to her home planet to help terraform it, Follie cannot wait to get started. She sets off in "Bulu", her family's galactic transport, with a sack full of her biggest Flowerworks seeds.

In the depths of space, Follie is startled from her hibernation by a dreadful commotion. The Flowerworks seeds have come to life! They are wailing pitifully and bouncing around inside the ship like hail in a storm. Follie cowers in a corner as her ship is dragged off course by the movement of the seeds - straight into the path of a nearby planetoid.

As the ship screams through the planetoid's atmosphere, the pounding of the Flowerworks seeds causes the hull to split open. The seeds spill out, tumbling through the atmosphere and scattering over the entire landscape.

The inevitable crash hurls the last of the seeds from the ship, and silence descends over the planet. Follie feels herself over for broken stems or torn leaves, and is happy to find that she has survived without injury. She opens the hatch to the ship, and her tendrils wilt in dismay. The planet is gloomy, empty and hideously ugly. The only inhabitants seem to be mindless plants, although somebody is obviously tending the place.

With no way to leave, and her Flowerwork seeds scattered everywhere, Follie does the only thing she can. She starts exploring the planet.

SYSTEM REQUIREMENTS (PC version)

Flowerworks™ requires a PC running Windows 2000/XP/Vista, with a 1Ghz (or better) CPU and a DirectX(tm) 8 (or better) compatible video card.