Nocturnal Entertainment Australia

LATEST NEWS

First contract completed

Our first external contract since the NEA relaunch has now been completed. Both James & I worked on an exciting project at Firemint, which is due to be released soon.

I should also mention that Nocturnal will be closed from May 28th (for a wedding!), with the studio reopening around late June.

Catapult v1.50 (Freeware) is now available for download from the Products page. It is a legacy application, but still has its uses.

Nocturnal opens a new Melbourne studio

New Nocturnal website launched

Welcome to our new-look website - we're excited to be back in business!

Nocturnal has got a fresh coat of paint and a new logo, along with other fundamental changes to the company. Please be patient as we finalise the content of this site and bring it fully online, but in the meantime, feel free to give us some feedback on the new layout.

Nocturnal opens a new Melbourne studio

After a lengthy pause in development, Nocturnal is now back to full time development. The old contributor model is gone, and replaced by a more conventional business model.
Our first studio is now open (feel free to drop by and visit), and we are  hard at work on various projects. This is now our primary place of business, and all new development will be taking place at this office.

Our primary business will be outsourcing to the interactive entertainment industry (aka video games industry). There is still a massive shortage of skills around, and no shortage of projects being run. We are here to help any software development venture - be it game development, media projects, or general IT.

That said - we haven't forgotten our roots. We are working on several concept games (for various platforms, including PC and mobile) - as well as Catapult and Richmotion development. We are hoping to get Catapult back up on the website soon for people to use.

I spent the last two years working on Richmotion (http://richmotion.com) while at ndWare, and Nocturnal will be collaborating with ndWare to continue improving Richmotion. We have also come to a licensing agreement with ndWare for its use here internally in our projects. Its a really awesome piece of software (diametrically opposite to what Catapult did), and I can't recommend it enough for use in any game.